Archive for 'Quickdev16'

Quickdev2 Progress

After building the quickdev16 in the summer of 2010 we decided to work on a 2nd version off the quickdev16, which we called quickdev2. All this work was done in the summer of 2010 but i never got around to finish the project nor to blog about it. So here is a little overview: The [...]

Super Nintendo Talk

A while ago i held a talk at the ccc in cologne about my favorite game console the Super Nintendo. This talk covers the Super Nintendo technology in detail. Starting with the CPU and PPU, covering the cartridge memory maps and showing most of the custom chips which where used on cartridges. I also show [...]

Quickdev16 Project Page is ready.

Finally our project page for the Quickdev16 becomes available. You will find information how to download or build all needed software from scratch. We gonna build the first batch of 10 cartridges this week. So stay tuned.

First Quickdev16 PCB is working

Not “out of the box” but with only slightly changes on the software part, the new quickdev16 PCBs are working. Their shape fit the SNES cartslot, the changes in hardware design and parts worked out great and we have a kind of stable firmware and upload tool. When you turn on the SNES, the microcontroller [...]

Quickdev16 Windows Driver

Created a binary for windows using minGW and libusb. So i can confirm that quickdev16 will work under Windows.

Quickdev16 PCB arrived

Yesterday i got a package from china. Finally the long awaited PCBs arrived. I think the black PCB really looks good

We call it ‘QuickDev16 USB’

Finally we found a better name for the snesram and renamed it to ‘QuickDev16 USB’. Final PCB layouts are ready and will be send to china soon. So in about 2 weeks we will have our first PCBs. Confirmed Features: 16 MBit Sram for Rom storage ATmega644 MCU for housekeeping USB connection for ROM upload [...]

Features Features Features…

Things are going well. Have added some features to the software side and also got some stuff working hardware wise. Can confirm that US/JAP roms are working.Only tested EU roms before. Used my japanese Nintendo junior and a japanese CIC to confirm that the snesram is working with that setup too. Max and i added [...]

New Hardware Revision

Max took a quick break from his vacations and was able to work on the new hardware revision of the snesram. Its mainly a bugfix to version 0.1 . We also did some cost reductions. Most obvious is to go for 2 Mbyte of sram instead of 4Mbyte. It just make the PCB smaller and [...]

Ucon64 Support

The software is coming down smoothly. Ported the usb uploader code to ucon64. Also Hirom support ist working now with ucon64 autodedection. So the Snesram board is becoming quite handy for daily dev work. This hardware revision has 2 bugs which doesn’t make it possible to print pcbs now. There is additional OR gate needed [...]