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<channel>
	<title>optixx &#187; PSP</title>
	<atom:link href="http://optixx.org/category/psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://optixx.org</link>
	<description>About Linux and Console Hacking</description>
	<lastBuildDate>Sun, 08 Jan 2012 16:31:04 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>PSP Futurecomposer Player</title>
		<link>http://optixx.org/2006/12/13/psp-futurecomposer-player/</link>
		<comments>http://optixx.org/2006/12/13/psp-futurecomposer-player/#comments</comments>
		<pubDate>Wed, 13 Dec 2006 00:29:06 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/12/13/psp-futurecomposer-player/</guid>
		<description><![CDATA[Made a Futurecomposer player to the PSP. This version is hacked together from the xmms-fc and the fcplay sources. First i did x86 version using alsa interface. Later ported this over to the psp using the native audio interface. Memory footprint is quite ok, despite the fact that the old FC engine is written in [...]]]></description>
			<content:encoded><![CDATA[<p>Made a Futurecomposer player to the PSP. This version is hacked together from the xmms-fc and the fcplay sources. First i did x86 version using alsa interface. Later ported this over to the psp using the native audio interface. 
Memory footprint is quite ok, despite the fact that the old FC engine is written in c++ so that the whole stuff has to be linked against libstdc++ which makes the player kind of bloated.</p>

<p><img src="http://optixx.org/images/fcplay/fcplay.png" alt="pic1" title="" /></p>

<p><a href="http://optixx.org/download/fcplay.tar.gz">download fcplay</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/12/13/psp-futurecomposer-player/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sidplay</title>
		<link>http://optixx.org/2006/12/01/ported-sidplay/</link>
		<comments>http://optixx.org/2006/12/01/ported-sidplay/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 19:14:24 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/12/01/ported-sidplay/</guid>
		<description><![CDATA[Ported the original sidplay to the PSP. Now i use the native pspsdk audio libs so SDL is not needed anymore. This reduces the footprint by 200 Kb. download sidplay]]></description>
			<content:encoded><![CDATA[<p align="left">Ported the original sidplay to the PSP. Now i use the native pspsdk audio libs so  SDL is not needed anymore. This reduces the footprint by 200 Kb.</p>

<p align="left"></p>

<p align="left"></p>

<p align="left"><a href="http://optixx.org/download/sidplay.tar.gz">download sidplay</a></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSP libsidplay Port</title>
		<link>http://optixx.org/2006/11/29/psp-libsidplay-port/</link>
		<comments>http://optixx.org/2006/11/29/psp-libsidplay-port/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 19:09:10 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/11/29/psp-libsidplay-port/</guid>
		<description><![CDATA[Ported libsidplay to the PSP. Also made an simple SDL based player which uses libsidplay. You will need current PSPSDK and SDL lib to build the lib and sample player. Enjoy the C64 Sound download libsidplay download sdlsidplay]]></description>
			<content:encoded><![CDATA[<p align="left">Ported libsidplay to the PSP. Also made an simple SDL based player which uses libsidplay. You  will need current PSPSDK and SDL lib to build the lib and sample player. Enjoy the C64 Sound <img src='http://optixx.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>

<p><img src="http://optixx.org/images/sidplay/sdlsidplay.png" alt="pic1" title="" /></p>

<p><a href="http://optixx.org/download/libsidplay.tar.gz">download libsidplay</a></p>

<p><a href="http://optixx.org/download/sdlsidplay.tar.gz">download sdlsidplay</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/11/29/psp-libsidplay-port/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Font2Texture</title>
		<link>http://optixx.org/2006/11/20/font2texture/</link>
		<comments>http://optixx.org/2006/11/20/font2texture/#comments</comments>
		<pubDate>Sun, 19 Nov 2006 23:05:43 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/11/20/font2texture/</guid>
		<description><![CDATA[For a PSP project i need to convert a font to texture. Found a good working program here. But the current version seems to be not maintained anymore. So i did some bugfixes and made it compile against current WX Widget libs. Also i add a new feature that the fontface info is written to [...]]]></description>
			<content:encoded><![CDATA[<p>For a PSP project i need to convert a font to texture. Found a good working program <a href="www.scumways.com/font2texture/">here</a>.
But the current version seems to be not maintained anymore. So i did some bugfixes and made it compile against current WX Widget libs. Also i add a new feature that the fontface info is written to c source file, that can be used directly in your project.</p>

<p><img src="http://optixx.org/images/font2texture/font2texture.png" alt="pic1" title="" /></p>

<p><a href="http://optixx.org/download/font2texture-0.2.tar.gz">Source</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PMP Converter Update</title>
		<link>http://optixx.org/2006/03/06/pmp-converter-update/</link>
		<comments>http://optixx.org/2006/03/06/pmp-converter-update/#comments</comments>
		<pubDate>Mon, 06 Mar 2006 21:58:08 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/03/06/pmp-converter-update/</guid>
		<description><![CDATA[Little update for the PMP Converter Script: Set bitrate via &#8216;-b&#8217; swicth Avoid upload to psp via &#8216;-n&#8217; switch Encode video: python psp.py -m pmp -i file.mpg -b 600 -n Source]]></description>
			<content:encoded><![CDATA[<p>Little update for the PMP Converter Script:</p>

<ul>
<li>Set bitrate via &#8216;-b&#8217; swicth</li>
<li>Avoid upload to psp via &#8216;-n&#8217; switch </li>
</ul>

<p>Encode video:
<strong>python psp.py -m pmp -i file.mpg -b 600 -n</strong></p>

<p><a href="http://optixx.org/download/psp-0.3.tar.gz">Source</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/03/06/pmp-converter-update/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>PMP Server Gui</title>
		<link>http://optixx.org/2006/02/25/pmp-server-gui/</link>
		<comments>http://optixx.org/2006/02/25/pmp-server-gui/#comments</comments>
		<pubDate>Sat, 25 Feb 2006 15:44:12 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/02/25/pmp-server-gui/</guid>
		<description><![CDATA[Made a little Gui for the PMP Server Script. Iam Using PyQT as Window Toolkit. Config Server Root dir File Progress Info Support for KDE SystrayIcon Source Binary]]></description>
			<content:encoded><![CDATA[<p>Made a little Gui for the PMP Server Script. Iam Using <a href="http://www.riverbankcomputing.co.uk/pyqt/">PyQT</a> as Window Toolkit.  </p>

<ul>
<li>Config Server Root dir</li>
<li>File Progress Info</li>
<li>Support for KDE SystrayIcon</li>
</ul>

<p><img src="http://optixx.org/images/pmp_mod/pmp_server01.png" alt="pic1" title="" /></p>

<p><img src="http://optixx.org/images/pmp_mod/pmp_server02.png" alt="pic2" title="" /></p>

<p><a href="http://optixx.org/download/pmp_mod_20060225.tar.gz">Source</a></p>

<p><a href="http://optixx.org/download/pmp_mod_bin_20060225.tar.gz">Binary</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/02/25/pmp-server-gui/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>PMP Mod M4g3</title>
		<link>http://optixx.org/2006/02/19/pmp-mod-m4g3/</link>
		<comments>http://optixx.org/2006/02/19/pmp-mod-m4g3/#comments</comments>
		<pubDate>Sun, 19 Feb 2006 12:51:52 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/02/19/pmp-mod-m4g3/</guid>
		<description><![CDATA[Little update: Moved Controller polling to gobal Kernel Thread HOME Button works now to stop the app Source Binary]]></description>
			<content:encoded><![CDATA[<p>Little update:</p>

<ul>
<li>Moved Controller polling to gobal Kernel Thread</li>
<li>HOME Button works now to stop the app</li>
</ul>

<p><a href="http://optixx.org/download/pmp_mod_20060219.tar.gz">Source</a></p>

<p><a href="http://optixx.org/download/pmp_mod_bin_20060219.tar.gz">Binary</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/02/19/pmp-mod-m4g3/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>PMP Mod M4g3 Update</title>
		<link>http://optixx.org/2006/02/17/pmp-mod-m4g3-update-2/</link>
		<comments>http://optixx.org/2006/02/17/pmp-mod-m4g3-update-2/#comments</comments>
		<pubDate>Fri, 17 Feb 2006 12:53:19 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/02/17/pmp-mod-m4g3-update-2/</guid>
		<description><![CDATA[Updated the Network enabled version. Support for Ppslink debugging Debug output gets redirected to psplink shell Source Binary]]></description>
			<content:encoded><![CDATA[<p>Updated the Network enabled version.</p>

<ul>
<li>Support for Ppslink debugging</li>
<li>Debug output gets redirected to psplink shell</li>
</ul>

<p><a href="http://optixx.org/download/pmp_mod_20050217.tar.gz">Source</a></p>

<p><a href="http://optixx.org/download/pmp_mod_bin_20050217.tar.gz">Binary</a></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/02/17/pmp-mod-m4g3-update-2/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Psplink SIO Cable</title>
		<link>http://optixx.org/2006/02/17/psplink-sio-cable/</link>
		<comments>http://optixx.org/2006/02/17/psplink-sio-cable/#comments</comments>
		<pubDate>Fri, 17 Feb 2006 12:07:18 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/02/17/psplink-sio-cable/</guid>
		<description><![CDATA[Got my SIO Cable for Psplink working. A Great tool for every PSP Developer. I used this document to build my own SIO Cable. Building the cable is really easy. You only need a MAX3232 and a few capacitors. I think you can also use a MAX232 (which is cheaper) but you have to lower [...]]]></description>
			<content:encoded><![CDATA[<p>Got my SIO Cable for <a href="http://forums.ps2dev.org/viewtopic.php?p=31634">Psplink</a> working. A Great tool for every PSP Developer. I used <a href="http://nil.rpc1.org/psp/remote.html">this</a> document to build my own SIO Cable. Building the cable is really easy. You only need a MAX3232 and a few  capacitors. I think you can also use a MAX232 (which is cheaper) but you have to lower voltage to 2,5 on TX to PSP.  Since i wasn&#8217;t able to build a homebrew PSP serial connector i cut off the connector from the psp headphones&#8230; </p>

<p><img src="http://optixx.org/images/pspsio/pspsio01.jpg" alt="pic1" title="" /></p>

<p><img src="http://optixx.org/images/pspsio/pspsio02.jpg" alt="pic2" title="" /></p>

<p><img src="http://optixx.org/images/pspsio/pspsio03.jpg" alt="pic3" title="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://optixx.org/2006/02/17/psplink-sio-cable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PMP Mod M4g3 Bugfixes</title>
		<link>http://optixx.org/2006/02/14/pmp-mod-m4g3-bugfixes/</link>
		<comments>http://optixx.org/2006/02/14/pmp-mod-m4g3-bugfixes/#comments</comments>
		<pubDate>Tue, 14 Feb 2006 18:42:19 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://optixx.org/2006/02/14/pmp-mod-m4g3-bugfixes/</guid>
		<description><![CDATA[Some bugfixe an tweaks in this version Urlencode filenames, so that files with special chars do work now. Made video info a global list, so that playlist surfing avoids re-polling the video header. Added fstat and stat calls to net_io, so that remote files show info like filesize and mtime. Added the network throughput of [...]]]></description>
			<content:encoded><![CDATA[<p>Some bugfixe an tweaks in this version</p>

<ul>
<li>Urlencode filenames, so that files with special chars do work now.</li>
<li>Made video info a global list, so that playlist surfing avoids re-polling the video header.</li>
<li>Added fstat and stat calls to net_io, so that remote files show info like filesize and mtime.</li>
<li>Added the network throughput of the last read call to the OSD. </li>
</ul>

<p><img src="http://optixx.org/images/pmp_mod/pmp_mod03s.jpg" alt="pmp_mod" title="" /></p>

<p><a href="http://optixx.org/images/pmp_mod/pmp_mod03.jpg">Picture 1</a></p>

<p><a href="http://optixx.org/download/pmp_mod1.02-M4g3_bin.tar.gz">Binary</a></p>

<p><a href="http://optixx.org/download/pmp_mod1.02-M4g3.tar.gz">Source</a></p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
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