Its not that i have been kind of lazy about blogging the last year, its just i didn’t to anything on my side projects like SNES hacking or the like. I quit my day job last year and started founding my own Company Devcores. Last Summer i began coding our first SAAS wich entered the […]
Archive by Author
After building the quickdev16 in the summer of 2010 we decided to work on a 2nd version off the quickdev16, which we called quickdev2. All this work was done in the summer of 2010 but i never got around to finish the project nor to blog about it. So here is a little overview: The […]
A while ago i held a talk at the ccc in cologne about my favorite game console the Super Nintendo. This talk covers the Super Nintendo technology in detail. Starting with the CPU and PPU, covering the cartridge memory maps and showing most of the custom chips which where used on cartridges. I also show […]
Some time ago i saw this Memory Visualizer for Frodo and Vice C64 Emulator . I got inspired to do something simular for the SNES. I took this idea an hacked it right into BSNES. Right now i have 2 fields representing the WRAM and the VRAM of the SNES. So it displays different colors […]
We got a new loader for the Quickdev16 firmware. The loader will replace the current dummy loader and has a few new advantages: Faster upload because of IRQ driven communication between SNES and AVR Progressbar while uploading Display Rom infos ASCII and Katakana font support Eyecandy: new logo design with sine wave effect and bassdrum […]
Last week we shipped the first batch of Quickdevs. The Software is feature ready, but we wanted to do some eye candy on the SNES software side, which didn’t work out yet. So software updates are coming within the next weeks. Feel free to order at david @ optixx.org.
Finally our project page for the Quickdev16 becomes available. You will find information how to download or build all needed software from scratch. We gonna build the first batch of 10 cartridges this week. So stay tuned.
Not “out of the box” but with only slightly changes on the software part, the new quickdev16 PCBs are working. Their shape fit the SNES cartslot, the changes in hardware design and parts worked out great and we have a kind of stable firmware and upload tool. When you turn on the SNES, the microcontroller […]
Created a binary for windows using minGW and libusb. So i can confirm that quickdev16 will work under Windows.
I start taking inoffical pre-orders for the Quickdev16 now. Just send me an email to david at optixx.org with your name and email address. In order of arrival i will put you on the pre-order list. Right now we plan to sell around 35 cartridges. Why inoffical pre-orders list? A fews points are unclear right […]