Thanks to Lint i found a C compiler for the SNES. The SDK is only for windows but i got i working with wine. So i managed to port one of Lint’s c sample code to a Unix Makefile.You can fetch the fully working source: git://github.com/optixx/snes.git
# SDK Config
SDK=/home/david/.wine/drive_c/65xx_FreeSDK
CC=$(SDK)/bin/WDC816CC.exe
AS=$(SDK)/bin/WDC816AS.exe
LD=$(SDK)/bin/WDCLN.exe
# External Tools
PADBIN=wine tools/padbin.exe
PCX2SNES=wine tools/Pcx2Snes.exe
# Project
LIBS=$(SDK)/lib/cs
OBJS=StartupSnes.obj main.obj pad.obj event.obj myEvents.obj PPU.obj debug.obj ressource.obj
APP=rom.smc
GFX=kungfu debugfont
all: $(APP)
run: $(APP)
zsnes $(APP)
kungfu:
$(PCX2SNES) ressource/kungfu -n -c16 -screen
debugfont:
$(PCX2SNES) ressource/debugFont -n -c16 -s8 -o1
%.obj: %.asm
$(AS) -V $?
%.obj: %.c
$(CC) -wl -wp -sop -MS $?
$(APP): $(GFX) $(OBJS)
$(LD) -HB -M21 -V -T -Pff \
-C008000,0000 -U0000,0000 \
-Avectors=FFE4,7FE4 \
-Aregistration_data=FFB0,7FB0 \
-Aressource=18000,8000 \
-N $(OBJS) -L$(LIBS) -O $@
$(PADBIN) 0x40000 rom.smc
clean:
rm -vf $(APP) *.obj