Archive for May, 2005

Oldskool Gba Intro

Did a small intro for the GBA. I’m using Mushroom lib for low level hardware access. Further more iam using Krawall sound engine. It’s looks like a old amiga intro, having a sine scroller and some wobbel logo stuff in the background. Have a look….. Picture 1 Picture 2 Mpeg Source

Flash2Advance Parport Client

When i started developing for the GBA i bought a Flash2Advance because the MBV2 limited me too much. I took the Parport version, because i thought it’s more likely to find a Parport driver or client tool for Linux than a usb based. But the only Linux based tool i could find was the Usb [...]

Loundness filter for BlueMp3

I wrote an extension to the BlueMp3 firmware. Now you can use an loudness filter on the mp3-player. After reading the VS1001 specs, the BlueMp3 mp3-decoder, i noticed that it’s possbile to upload code to the dsp.This code can manipulate the current mp3 stream, so perfect for a loundness filter. I worked through the VS1001 [...]

K2send – Gui for BlueMp3

After reading the CT article about the BlueMp3 player, i knew i need this piece of hardware. It’s an bluetooth mp3 player based on the Atmel Mega128 cpu. The firmware source is available and the client is linux based. So what do i need more to play around? I ordered the pcb and parts at [...]

I LUV SNES

I always loved the SNES. For me it was the last piece of hardware on which i enjoyed gaming. Nothin hit me again like Mario Kart or Yoshis Island. But that’s a different story. Since my Amiga 500 days i loved to programm in ASM, but never really had the opportunity to code lately,since x86 [...]

AVR Matrix? Who needs a VU-Meter for XMMS ?

Not me? Just did some more or less useful stuff with my STK-500 dev boad. I took 64 leds and formed a 8×8 matrix out of them, solderd them onto 2 layers of ciruit boards. The leds are connected to 2 8Bit IO-Busses of an Atmel AT90S8515. I use one bus to select a row [...]